Creative Tech
Technology Exploration &
Product Design
WHAT IS TECHNOLOGY
?
Technology is a body of knowledge devoted to creating tools, processing actions and extracting of materials. The term ‘Technology” is wide and everyone has their own way of understanding the meaning of technology. We use technology to accomplish various tasks in our daily lives, in brief; we can describe technology as products, processes or organizations. We use technology to extend our abilities, and that makes people as the most important part of any technological system. It’s very cool stuff!!
WHAT IS TECHNOLOGY EDUCATION
?
Technology education is an action based program for all students that requires students to use resources to design, produce, use, and assess the impacts of products and services that extend human potential to improve and control the natural and human made environment.
WHAT IS TECHNOLOGY EDUCATION
?
THE NUTS AND BOLTS
The look, feel and use of objects communicate their value to us. This course applies cognitive science and technology to the industrial design process. The course will introduce prototyping techniques and approaches for objective evaluation as part of the design process. Students will practice evaluating products with mechanical and electronic aspects. The evaluation process will then be applied to creating functioning product prototypes. This is a project-oriented course that will draw on engineering, aesthetic, and creative skills. The course is geared towards students interested in creating physical products. Students will present readings, learn prototyping skills, create a product prototype, try to improve upon existing designs and complete a publication style paper.
Objectives:
Students completing Creative Tech will be able to:
-
Describe the engineering design and development process.
-
Demonstrate individual skill using selected manufacturing techniques, including drilling, pressing, prototyping.
-
Develop proficiency in using the CNC machine and accompanying software.
-
Employ engineering, scientific, and mathematical principles to execute a design from concept to finished product.
-
Fabricate parts and assemble.
-
Describe and apply the technical and aesthetic criteria by which products are evaluated.
-
Work collaboratively on a team to successfully complete a design project.
-
Effectively communicate the results of projects and other assignments in a written and oral format.
Long-Term Goals:
Students will develop a mature attitude about - and lifelong interest in – Industrial Design, and will assert leadership on that topic long after the course is completed.
Information delivery
Students will gain information about creative design by way of:
-
Presentations given by the course instructor.
-
Demonstrations given by the course instructor.
-
Presentations given by guest lecturers.
-
Handouts distributed by the class instructor.
Assessment
Students will be accessed via:
-
Individual and group design assignments.
-
Group presentations (in which each student will present).
-
Periodic exams.
-
End of year portfolio review.
-
Classroom Participation.
-
Projects.
Grading System (subject to change; students will be given fair notice of any changes):
Design assignments will be out of 100 points
Group oral reports will be out of 100 points
Exams will be out of 100 points.
Class Participation will be a weekly grade out of 10 possible points
Projects will be out of 100 points
TOOLS
TABLE SAW
BAND SAW
MITRE SAW
SCROLL SAW
JOINTER
PLANER
DISC/BELT SANDER
SPINDLE SANDER
DRILL PRESS/DRILLS
ROUTER
NAIL GUNS
COMPRESSOR
HAND TOOLS
PROJECTS
Longboards
Crossbows
Boomerangs
Trebuchet
Super Soakers
Anything else we think is cool!